Character actor

The CharacterActor component can be also referred as a "character-oriented rigidbody". Most of the time you will be changing the position, rotation and/or the velocity of this component in order to create your own gameplay logic.

The job of the CharacterActor is to ensure that all the changes to the actor are being applied correctly based on a set of predefined "rules". The best way to explain this component is by exposing some of these rules and properties.

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