Disable collisions (ghost)
There are currently two ways an actor (Rigidbody) can be able to properly ignore obstacles in the scene:
Disabling the collider component
The actor uses a ColliderComponent component which is a wrapper around a 2D/3D collider. Enabling or disabling this component will automatically enable/disable the collider.
Configuring the collision matrix
Another way to make a ghost character is by changing the collision matrix from the Physics (Physics2D) settings. By default, the character actor uses the current collision matrix for all collision detection methods.
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