Disable collisions between A and B
Any regular rigidbody A will ignore collisions (visually) with any collider B if:
A and/or B are kinematic rigidbodies.
A and/or B colliders are disabled.
A and B ignore each other (collision matrix).
Setting the rigidbody to kinematic
Disabling the collider component
Configuring the collision matrix
Another way to make a ghost character is to change the collision matrix from the Physics (Physics2D). As mentioned in this section, thecharacter actor uses the collision matrix provided by the physics engine.
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