Content

The asset is divided into three main parts which are (from low-level to high-level):

  • Core

  • Implementation

  • Demo

Core

Consists of all the low-level components associated with the character actor itself.

character actor ↔ character controller

These components are responsible for allowing characters to detect obstacles, move, rotate, change size, react of physics, and much more.

Implementation

This part consists mainly of two systems built around the character actor:

  1. A finite state machine for managing different states.

  2. An action system for handling input actions (player or AI)

Demo

This part contains all the assets used for the demo. These assets go from character abilities/actions to UI components, meshes, sprites, and so on.

All the demo content has been included for demo purposes only.

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