Character Controller Pro (1.4.x)
  • Introduction
  • The package
    • Content
    • Versioning scheme
    • Importing the package
    • Using the package
    • Known issues
  • Fundamentals
    • Core
      • Character
      • Character body
      • Character actor
        • States
        • Stable movement features
        • Velocity
    • Implementation
      • Character state controller
      • Character state
      • Character brain
  • How to...
    • Core
      • Create a basic character
      • Add behavior logic to your character
      • Move the character
      • Rotate the character
      • Leave grounded state (e.g. jump)
      • Change the size of the character
      • Disable collisions (ghost)
      • Use the character information (with examples)
      • Use root motion
      • Detect a character using a "detector"
      • Add a static one way platform
      • Add a dynamic one way platform
    • Implementation
      • Organize the character hierarchy
      • States
        • Add and configure the state machine
        • Create a state
        • Transition from one state to another
        • Handle animation
        • Modify an IK (inverse kinematics) element
      • Actions
        • Define your own actions
        • Use the character actions
        • Use a custom Input Handler
        • Use the new input system
        • Create your own AI movement logic
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  • Core
  • Implementation
  • Demo
  1. The package

Content

The asset is divided into three main parts which are (from low-level to high-level):

  • Core

  • Implementation

  • Demo

Core

Consists of all the low-level components associated with the character actor itself.

character actor ↔ character controller

These components are responsible for allowing characters to detect obstacles, move, rotate, change size, react of physics, and much more.

Implementation

This part consists mainly of two systems built around the character actor:

  1. A finite state machine for managing different states.

  2. An action system for handling input actions (player or AI)

Demo

This part contains all the assets used for the demo. These assets go from character abilities/actions to UI components, meshes, sprites, and so on.

All the demo content has been included for demo purposes only.

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Last updated 6 months ago