Create a basic character
Last updated
Last updated
Here is how the most simple character can be created:
Create an empty GameObject
Add a CharacterBody.
Add a CharacterActor
Adding a CharacterActor first will automatically add a CharacterBody
Local scale should be <1,1,1> always.
As you can see, there is no need to manually add a Collider and a Rigidbody to the object. The CharacterBody component will handle this for you.
This character does absolutely nothing. In order to give it some life you need to implement movement logic on top.