using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Lightbug.CharacterControllerPro.Implementation;
public class YourCustomState : CharacterState
{
// Write your initialization code here
protected override void Awake()
{
base.Awake();
}
// Write your transitions here
public override void CheckExitTransition()
{
}
// Write your transitions here
public override bool CheckEnterTransition(CharacterState fromState)
{
return base.CheckEnterTransition(fromState);
}
// Write your update code here
public override void UpdateBehaviour(float dt)
{
}
}