Use a custom Input Handler
Creating the class
public class CustomInputHandler : InputHandler
{
public override bool GetBool(string actionName)
{
return SomeInputSystem.GetButton(actionName);
}
public override float GetFloat(string actionName)
{
return SomeInputSystem.GetAxis(actionName);
}
public override Vector2 GetVector2(string actionName)
{
return SomeInputSystem.GetVector2(actionName);
}
}Last updated