Add behavior logic to your character
Getting a reference to the actor
Update message
Because the actor is a rigid body that's going to be affected by the physics simulation, all the logic must be located on FixedUpdate.
Execution order
By default, the CharacterActor class uses an execution order of 10. This means all scripts without the attribute (execution order = 0) will run before CharacterActor, which is what we want.
Last updated